Halo Infinite Multiplayer Reveal Trailer
Project Summary
Halo Infinite's multiplayer gameplay features deathmatch, capture the flag, and other gameplay modes played in standard 4-versus-4 and Big Team Battle variants. The Halo Championship Series, organized by Halo Studios, is the home for the Halo Infinite multiplayer community, and the official rules and regulations provider for all competitive Halo.
What I Did
Led end-to-end production of multiplayer marketing and esports content by aligning broadcast, capture pipelines, feature requests, and promotional campaigns across development, web, and tournament operations.
Challenges & Solutions
Advocated for competitive features from pre-production through beta testing
Directed high-fidelity capture for trailers and esports promos using Slipspace Engine
Created a prioritized pipeline for broadcast and observer mode tool improvements
Aligned dozens of asset drops across dev, marketing, and tournament ops
My Impact
Supported 50+ HCS livestreams, integrating reveal assets and esports content
Captured and documented esports cosmetics feature requirements at launch to feature teams like Cloud 9 and Evil Geniuses
Reduced turnaround time for video assets by 25% through improved process and planning around asset gathering
Ensured sync across 6 internal teams and external partners for 12 key marketing beats
Contributions
Captured gameplay used in Halo Infinite’s multiplayer reveal
Produced run-of-show documents for internal and public-facing livestreams
Spearheaded in-engine camera feature requirements for marketing and broadcast needs
Drove concept-to-implementation for team-branded multiplayer cosmetics
Unified multiplayer storytelling across dev, esports, web, and publishing
As the Esports Broadcast Lead for Halo 5: Guardians, I was uniquely positioned to help shape Halo Infinite’s multiplayer offering from both a player experience and broadcast production perspective. Having spent years building the Halo Championship Series (HCS) with my team and partners, I carried forward key lessons about what makes competitive Halo exciting to play, watch, and support.
During the early stages of Halo Infinite's multiplayer development, I worked closely with producers, UX teams, and sandbox designers to represent the needs of professional players and the broader esports community. This included providing feedback on map flow, weapon balance, and broadcast visibility, with the goal of ensuring that every multiplayer mode could succeed both on stage and on streaming platforms like Twitch and YouTube.
In addition to internal playtests and feature reviews, I collaborated with Xbox Marketing, Events, and Partnerships teams to position Halo Infinite multiplayer as a key part of the Xbox ecosystem. This included developing competitive messaging that highlighted Halo Infinite’s free-to-play multiplayer model as a major differentiator for the brand.









Building on my experience shipping Halo: The Master Chief Collection and producing hundreds of hours of live broadcast content for Halo 5, I helped document best practices and operational learnings to support the launch of Halo Infinite esports. These contributions shaped the early plans for the next evolution of HCS and helped reinforce the foundation for the professional circuit that continues today.
I left 343 Industries in early 2019, well before Halo Infinite was released, but I left knowing my feedback and ideas had been captured and were part of the game’s future. Seeing Halo Infinite multiplayer launch and bring in a new generation of fans, players, and pros remains one of the proudest moments of my time working on the franchise.
Halo Infinite Multiplayer - Xbox One