Halo 5: Guardians - Launch Trailer
Project Summary
Halo 5: Guardians is a 2015 first-person shooter video game developed by 343 Industries, published by Microsoft Studios, and released worldwide for the Xbox One game console on October 27, 2015.
What I Did
I served as Esports Broadcast Lead, producing livestreams and developer-facing content to showcase new game modes, Forge tools and user-generated content, supporting community engagement and education through high-quality broadcasts and on-demand media.
Challenges & Solutions
Managed a new team of eight creatives across web, video, and design to support community, marketing, and livestream content
Developed in-engine camera tools with new field-of-view, pathing, and depth-of-field features in collaboration with systems engineering teams
Managed internal livestream operations, balancing technical production with community engagement
Supported content capture and delivery timelines in alignment with Halo 5’s launch strategy
My Impact
Produced the most-viewed Halo esports livestream to date: The Halo 5 World Championship
Drew hundreds of thousands of online viewers and tens of thousands of live attendees to international Halo Championship Series broadcast events
Enabled entirely new cinematic perspectives within Halo through camera tool improvements and refined gameplay capture orchestration
Delivered high-quality promotional content that helped define the tone of Halo 5’s public rollout
Contributions
Designed and implemented first-person and third-person in-engine camera tools for gameplay and cinematic capture
Directed internal and public-facing livestream productions for Halo 5 marketing and esports content
Managed weekly sprint planning, hour tracking, retrospectives, and cross-team coordination
Provided creative direction on trailers, developer diaries, and social media content
Oversaw Halo World Championship broadcast operations and led esports visual storytelling initiatives across web, video, and social media
Halo 5: Guardians was the first brand-new Halo title I supported after joining 343 Industries, and it marked a turning point in both my career and the studio’s evolution. During this time, 343 transitioned from its original Kirkland office to a new studio space in Redmond, Washington. I moved to Redmond as well, putting myself closer to the team as we geared up to launch the next major chapter of the franchise.
I was honored to be tapped as the Esports Broadcast Lead for Halo 5 and the Halo Championship Series (HCS). In this role, I traveled internationally to support live HCS events in Australia, London, Mexico City, and across the United States, from Orlando to Seattle. I worked with tournament operators, broadcast partners, and Xbox leadership to produce hundreds of hours of live competitive Halo, helping to define what professional Halo looked like on the global stage.




























In addition to managing broadcasts and event production, I partnered with the internal game teams to improve the in-game observer and camera tools. This work helped enhance the viewing experience for players and fans alike, giving broadcasters better ways to follow the action in live matches. This was also the point where my technical production and game development skills really started to come online. I worked across multiple teams to scope and deliver production-focused features while also improving my own approach to team organization and project management.

While scheduling and planning had always been part of my work, Halo 5 introduced me to a new level of structured delivery. I began working more closely with producers, engineers, and designers using tools like Jira and Confluence to plan sprints, track work, and deliver production-ready features that supported both the game and its global esports program.
Looking back, this was the project where everything seemed to click. I got to combine my love of Halo with my production skills, work with some of the best people in the business, and travel the world helping to bring competitive Halo to life for fans everywhere. It’s still one of the coolest things I’ve ever done.
Halo 5: Guardians - Xbox One